Representation of Ethnic and Religious Stereotypes in Digital Games and Justification of aggressiveness in public spaces: The case study of Grand Theft Auto game

Meghdad Mehrabi

Volume 5, Issue 18 , November 2019, , Pages 259-284

https://doi.org/10.22054/nms.2019.30672.439

Abstract
  Digital games have become a popular form of entertainment among different people specially adults and adolescents. The game Grand Theft Auto series has taken a lot of attention from young people around the world so that according to Wikipedia game sales the version of San Andreas has sold more than 43 ...  Read More